20+ classic games. No ads. No sign-ups. Just play.
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The classic. Draw cards, build foundations.
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Build 8 runs from King to Ace.
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All cards face up. Pure strategy.
Pair cards that sum to 13.
Clear three peaks with chain combos.
Clear columns one card at a time.
Move groups of cards freely.
Fast-paced casino classic.
Two decks. Ten tableau piles.
Two-deck Klondike challenge.
Yukon variant. Same suit builds.
Same-suit Klondike variant.
Build same-suit runs in place.
Klondike meets Spider.
One-deck Spider variant.
FreeCell with same-suit builds.
FreeCell with 8 free cells.
Relaxed Scorpion variant.
13 columns, all face up.
No free cells. Expert mode.
Adjust text size for better readability
Automatically finish the game when all cards are revealed and a solution is found
Check if the current deal is winnable and enable undo-to-last-winnable recovery
Set your preferred starting options for each game
Control how fast cards move and animations play
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Spiderette Solitaire brings the strategic depth of Spider Solitaire to a single-deck format (52 cards instead of 104). Perfect for players who love Spider's same-suit building but want faster games with less overwhelming complexity. Same satisfying gameplay, half the cards, quicker victories!
Objective: Build four complete same-suit sequences from King down to Ace in the tableau, which are then automatically removed.
The golden rule of Spiderette:
Your primary early-game goal:
Don't rush to complete sequences too early:
Creating empty columns should be a high priority:
Each stock deal adds complexity:
With only 13 cards per suit, tracking is manageable:
Try to consolidate each suit into one or two columns:
Kings can only be placed in empty columns:
When you create a mixed-suit sequence, plan to "unwind" it:
Finding Aces is crucial to completing sequences:
New players build any legal sequence without considering suit. This creates tangled messes that can't be moved. ALWAYS prefer same-suit builds.
Rushing to complete KโA sequences removes useful cards from play. Keep partial sequences (Kโ7) active until late game when you need to clear the tableau.
Dealing before exhausting move possibilities adds unnecessary cards. Always explore every possible move sequence before dealing.
Not prioritizing empty column creation limits your tactical options. Work to clear the shortest column early in the game.
Losing track of which cards remain in each suit leads to poor planning. Mentally note: "Seen 9 hearts, need 4 more to complete sequence."
NO - only same-suit descending sequences move as a unit. Example: K-Q-J moves together. K-Q-J does NOT move together (you can only move K alone, or Q-J as a mixed pair if J is bottom).
When you build a complete same-suit KโA sequence (13 cards), it's automatically removed from the tableau. This frees up space and is one step toward winning (need to complete all 4 suits).
Spiderette is moderately easier. Win rates: Spiderette (1 suit) ~90%, Spiderette (2 suits) ~40%, Spiderette (4 suits) ~15%. Compare to Spider: (1 suit) ~95%, (2 suits) ~25%, (4 suits) ~5%. Fewer cards = more manageable.
1-Suit: Beginner-friendly, ~90% win rate, perfect for learning. 2-Suit: Intermediate challenge, ~40% win rate, balanced difficulty. 4-Suit: Expert challenge, ~15% win rate, very difficult. Start with 1-suit, graduate to 4-suit over time.
YES, but Kings are most useful. Empty columns are valuable - use them strategically for Kings with sequences, or for temporarily storing sequences during reorganization.
Most wins take 10-15 minutes for 2-suit, 15-25 minutes for 4-suit. Like Spider, Spiderette rewards thoughtful planning over speed. Take your time!
NO - some deals are mathematically impossible. Estimated win rates with perfect play: 1-suit: ~95%, 2-suit: ~50%, 4-suit: ~25%. Many losses are due to unlucky card distribution, not player error.
Enjoy Spider's strategic depth in a faster format - play Spiderette now!